[Author]
Author = func_door
[Description]
Description = The "Heists DLC" was originally a much different missions pack, being more of a remake of "The VR Heists". This is the only fully functioning Heist Mission from that beta phase before I changed up the theme, being a recreation of the Diamond Casino Heist. Canonically, this heist is not part of the storyline.
[Objectives]
Objectivescount = 15

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -357.8687
Objectives[0]positionY = -234.2222
Objectives[0]positionZ = 37.2596
Objectives[0]Heading = 355
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 978.8621
Objectives[0]mission_Actors[0]positionY = 17.48003
Objectives[0]mission_Actors[0]positionZ = 80.99026
Objectives[0]mission_Actors[0]Heading = 200
Objectives[0]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Stationary
Objectives[0]mission_Actors[0]weapon = CarbineRifle
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 1
Objectives[0]mission_Actors[0]Task_Guard_Range = 2
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 183
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 53
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 138
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 11
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 980.2768
Objectives[0]mission_Actors[1]positionY = 19.57156
Objectives[0]mission_Actors[1]positionZ = 80.99025
Objectives[0]mission_Actors[1]Heading = 290
Objectives[0]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Stationary
Objectives[0]mission_Actors[1]weapon = CarbineRifle
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 183
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 53
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 138
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 11
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2514.597
Objectives[0]mission_Actors[2]positionY = -268.6568
Objectives[0]mission_Actors[2]positionZ = -59.47065
Objectives[0]mission_Actors[2]Heading = 249.9999
Objectives[0]mission_Actors[2]String_Name = a_c_hen
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 5000
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[2]AlwaysFight = False
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 955837630
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -357.5948
Objectives[0]mission_Vehicles[0]positionY = -230.8264
Objectives[0]mission_Vehicles[0]positionZ = 36.67725
Objectives[0]mission_Vehicles[0]Heading = 54.99891
Objectives[0]mission_Vehicles[0]Name = Sultan
Objectives[0]mission_Vehicles[0]Model = sultan
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilSeaFoamBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilSeaFoamBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 11
Objectives[0]mission_Props[0]Model = prop_boxpile_08a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2510.306
Objectives[0]mission_Props[0]positionY = -268.5096
Objectives[0]mission_Props[0]positionZ = -59.73549
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -90
Objectives[0]mission_Props[1]Model = prop_boxpile_08a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 2510.306
Objectives[0]mission_Props[1]positionY = -268.5081
Objectives[0]mission_Props[1]positionZ = -58.09792
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -90
Objectives[0]mission_Props[2]Model = prop_boxpile_07a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 2544.309
Objectives[0]mission_Props[2]positionY = -249.4704
Objectives[0]mission_Props[2]positionZ = -61.37357
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_boxpile_07a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 2544.308
Objectives[0]mission_Props[3]positionY = -249.3776
Objectives[0]mission_Props[3]positionZ = -59.68608
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = prop_boxpile_08a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 2525.726
Objectives[0]mission_Props[4]positionY = -252.7542
Objectives[0]mission_Props[4]positionZ = -61.32095
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Props[5]Model = prop_boxpile_08a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 2505.62
Objectives[0]mission_Props[5]positionY = -269.6369
Objectives[0]mission_Props[5]positionZ = -59.73541
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 0
Objectives[0]mission_Props[6]Model = prop_boxpile_08a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 2499.566
Objectives[0]mission_Props[6]positionY = -271.9653
Objectives[0]mission_Props[6]positionZ = -59.72443
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 0
Objectives[0]mission_Props[7]Model = prop_boxpile_08a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 2499.513
Objectives[0]mission_Props[7]positionY = -279.1093
Objectives[0]mission_Props[7]positionZ = -59.72031
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 0
Objectives[0]mission_Props[8]Model = prop_boxpile_08a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 2514.443
Objectives[0]mission_Props[8]positionY = -282.4196
Objectives[0]mission_Props[8]positionZ = -65.73524
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 0
Objectives[0]mission_Props[9]Model = prop_boxpile_08a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 2483.9
Objectives[0]mission_Props[9]positionY = -288.9527
Objectives[0]mission_Props[9]positionZ = -71.71619
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 0
Objectives[0]mission_Props[10]Model = prop_laptop_01a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 2469.83
Objectives[0]mission_Props[10]positionY = -269.4747
Objectives[0]mission_Props[10]positionZ = -70.89194
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 17
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[0]Value = 320
Objectives[0]mission_Pickup_Props[0]positionX = -357.4899
Objectives[0]mission_Pickup_Props[0]positionY = -234.3924
Objectives[0]mission_Pickup_Props[0]positionZ = 36.76666
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -65
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[1]Value = 56
Objectives[0]mission_Pickup_Props[1]positionX = -358.153
Objectives[0]mission_Pickup_Props[1]positionY = -234.2215
Objectives[0]mission_Pickup_Props[1]positionZ = 36.75557
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -65
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 240
Objectives[0]mission_Pickup_Props[2]positionX = -357.8522
Objectives[0]mission_Pickup_Props[2]positionY = -234.3296
Objectives[0]mission_Pickup_Props[2]positionZ = 36.7609
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -65
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[3]Value = 5
Objectives[0]mission_Pickup_Props[3]positionX = -357.8782
Objectives[0]mission_Pickup_Props[3]positionY = -234.5531
Objectives[0]mission_Pickup_Props[3]positionZ = 36.76276
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -65
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[4]Value = 3
Objectives[0]mission_Pickup_Props[4]positionX = -357.9133
Objectives[0]mission_Pickup_Props[4]positionY = -234.2417
Objectives[0]mission_Pickup_Props[4]positionZ = 36.75916
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -65
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[5]Value = 3
Objectives[0]mission_Pickup_Props[5]positionX = -357.7604
Objectives[0]mission_Pickup_Props[5]positionY = -234.492
Objectives[0]mission_Pickup_Props[5]positionZ = 36.76382
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -65
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 300
Objectives[0]mission_Pickup_Props[6]positionX = -357.7794
Objectives[0]mission_Pickup_Props[6]positionY = -234.3483
Objectives[0]mission_Pickup_Props[6]positionZ = 36.76212
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -115
Objectives[0]mission_Pickup_Props[7]Model = prop_cash_case_02
Objectives[0]mission_Pickup_Props[7]Value = 1
Objectives[0]mission_Pickup_Props[7]positionX = 2520.506
Objectives[0]mission_Pickup_Props[7]positionY = -239.0604
Objectives[0]mission_Pickup_Props[7]positionZ = -70.3373
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -39.99998
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 6
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[1] = 6
Objectives[0]mission_Pickup_Props[8]Model = prop_cash_case_02
Objectives[0]mission_Pickup_Props[8]Value = 1
Objectives[0]mission_Pickup_Props[8]positionX = 2520.059
Objectives[0]mission_Pickup_Props[8]positionY = -238.3915
Objectives[0]mission_Pickup_Props[8]positionZ = -70.3373
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -79.99997
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[0] = 6
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[1] = 6
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[2] = 6
Objectives[0]mission_Pickup_Props[9]Model = prop_cash_case_02
Objectives[0]mission_Pickup_Props[9]Value = 1
Objectives[0]mission_Pickup_Props[9]positionX = 2520.471
Objectives[0]mission_Pickup_Props[9]positionY = -237.7412
Objectives[0]mission_Pickup_Props[9]positionZ = -70.3373
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -125
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[0] = 6
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[1] = 6
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 300
Objectives[0]mission_Pickup_Props[10]positionX = 2504.172
Objectives[0]mission_Pickup_Props[10]positionY = -271.5136
Objectives[0]mission_Pickup_Props[10]positionZ = -59.22299
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -145
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 300
Objectives[0]mission_Pickup_Props[11]positionX = 2516.906
Objectives[0]mission_Pickup_Props[11]positionY = -300.591
Objectives[0]mission_Pickup_Props[11]positionZ = -59.22299
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 125
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_MONEY_VARIABLE
Objectives[0]mission_Pickup_Props[12]Value = 4000
Objectives[0]mission_Pickup_Props[12]positionX = 2540.998
Objectives[0]mission_Pickup_Props[12]positionY = -300.4855
Objectives[0]mission_Pickup_Props[12]positionZ = -59.22299
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = -130
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_MONEY_VARIABLE
Objectives[0]mission_Pickup_Props[13]Value = 4000
Objectives[0]mission_Pickup_Props[13]positionX = 2541.448
Objectives[0]mission_Pickup_Props[13]positionY = -300.327
Objectives[0]mission_Pickup_Props[13]positionZ = -59.22299
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -165
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[14]Value = 50
Objectives[0]mission_Pickup_Props[14]positionX = -358.0117
Objectives[0]mission_Pickup_Props[14]positionY = -234.6155
Objectives[0]mission_Pickup_Props[14]positionZ = 36.76149
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 104.9999
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[15]Value = 10
Objectives[0]mission_Pickup_Props[15]positionX = 2545.028
Objectives[0]mission_Pickup_Props[15]positionY = -253.7558
Objectives[0]mission_Pickup_Props[15]positionZ = -60.87358
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = -5.000022
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[16]Value = 3
Objectives[0]mission_Pickup_Props[16]positionX = 2545.118
Objectives[0]mission_Pickup_Props[16]positionY = -253.9165
Objectives[0]mission_Pickup_Props[16]positionZ = -60.87358
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = -59.99998
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Break into the Casino!
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = 978.3887
Objectives[1]positionY = 18.77721
Objectives[1]positionZ = 79.99024
Objectives[1]Heading = 390
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Teleport_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2549.64
Objectives[2]positionY = -269.0338
Objectives[2]positionZ = -59.72299
Objectives[2]ObjectiveRotation = 805
Objectives[2]mission_ActorsCount = 20
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 2542.425
Objectives[2]mission_Actors[0]positionY = -274.4685
Objectives[2]mission_Actors[0]positionZ = -58.72299
Objectives[2]mission_Actors[0]Heading = 215
Objectives[2]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 300
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = SMG
Objectives[2]mission_Actors[0]Variation = Custom
Objectives[2]mission_Actors[0]Task = 1
Objectives[2]mission_Actors[0]Task_Guard_Range = 2
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[0]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 2534.808
Objectives[2]mission_Actors[1]positionY = -269.8212
Objectives[2]mission_Actors[1]positionZ = -58.72299
Objectives[2]mission_Actors[1]Heading = 70.00002
Objectives[2]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 200
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = SMG
Objectives[2]mission_Actors[1]Variation = Custom
Objectives[2]mission_Actors[1]Task = 1
Objectives[2]mission_Actors[1]Task_Guard_Range = 2
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[1]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 2540.836
Objectives[2]mission_Actors[2]positionY = -263.5115
Objectives[2]mission_Actors[2]positionZ = -58.72299
Objectives[2]mission_Actors[2]Heading = 265
Objectives[2]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 300
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = SMG
Objectives[2]mission_Actors[2]Variation = Custom
Objectives[2]mission_Actors[2]Task = 1
Objectives[2]mission_Actors[2]Task_Guard_Range = 2
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[2]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 2537.74
Objectives[2]mission_Actors[3]positionY = -277.8188
Objectives[2]mission_Actors[3]positionZ = -58.72299
Objectives[2]mission_Actors[3]Heading = 265
Objectives[2]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = True
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 200
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = SMG
Objectives[2]mission_Actors[3]Variation = Custom
Objectives[2]mission_Actors[3]Task = 1
Objectives[2]mission_Actors[3]Task_Guard_Range = 2
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[3]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 2523.285
Objectives[2]mission_Actors[4]positionY = -290.9754
Objectives[2]mission_Actors[4]positionZ = -58.72299
Objectives[2]mission_Actors[4]Heading = 265
Objectives[2]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = True
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 300
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = CarbineRifle
Objectives[2]mission_Actors[4]Variation = Custom
Objectives[2]mission_Actors[4]Task = 1
Objectives[2]mission_Actors[4]Task_Guard_Range = 2
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[4]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 2521.529
Objectives[2]mission_Actors[5]positionY = -300.4933
Objectives[2]mission_Actors[5]positionZ = -58.72299
Objectives[2]mission_Actors[5]Heading = 285
Objectives[2]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[5]Relationship_Group = Enemy1
Objectives[2]mission_Actors[5]AddBlip = True
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 300
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = BullpupShotgun
Objectives[2]mission_Actors[5]Variation = Custom
Objectives[2]mission_Actors[5]Task = 1
Objectives[2]mission_Actors[5]Task_Guard_Range = 3
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[5]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 2526.699
Objectives[2]mission_Actors[6]positionY = -278.0295
Objectives[2]mission_Actors[6]positionZ = -58.72299
Objectives[2]mission_Actors[6]Heading = 240
Objectives[2]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = True
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 300
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = BullpupShotgun
Objectives[2]mission_Actors[6]Variation = Custom
Objectives[2]mission_Actors[6]Task = 1
Objectives[2]mission_Actors[6]Task_Guard_Range = 3
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[6]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 2527.567
Objectives[2]mission_Actors[7]positionY = -274.3391
Objectives[2]mission_Actors[7]positionZ = -58.72299
Objectives[2]mission_Actors[7]Heading = 225
Objectives[2]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = True
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 200
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = SMG
Objectives[2]mission_Actors[7]Variation = Custom
Objectives[2]mission_Actors[7]Task = 1
Objectives[2]mission_Actors[7]Task_Guard_Range = 2
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[7]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = 2518.636
Objectives[2]mission_Actors[8]positionY = -269.6905
Objectives[2]mission_Actors[8]positionZ = -58.72299
Objectives[2]mission_Actors[8]Heading = 275
Objectives[2]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[8]Relationship_Group = Enemy1
Objectives[2]mission_Actors[8]AddBlip = True
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 300
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = CarbineRifle
Objectives[2]mission_Actors[8]Variation = Custom
Objectives[2]mission_Actors[8]Task = 1
Objectives[2]mission_Actors[8]Task_Guard_Range = 2
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[8]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = 2509.863
Objectives[2]mission_Actors[9]positionY = -275.1543
Objectives[2]mission_Actors[9]positionZ = -58.72299
Objectives[2]mission_Actors[9]Heading = 260
Objectives[2]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[9]Relationship_Group = Enemy1
Objectives[2]mission_Actors[9]AddBlip = True
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 200
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = SMG
Objectives[2]mission_Actors[9]Variation = Custom
Objectives[2]mission_Actors[9]Task = 1
Objectives[2]mission_Actors[9]Task_Guard_Range = 2
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[9]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 2501.356
Objectives[2]mission_Actors[10]positionY = -291.0623
Objectives[2]mission_Actors[10]positionZ = -58.72299
Objectives[2]mission_Actors[10]Heading = 275
Objectives[2]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = True
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 200
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = SMG
Objectives[2]mission_Actors[10]Variation = Custom
Objectives[2]mission_Actors[10]Task = 1
Objectives[2]mission_Actors[10]Task_Guard_Range = 2
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[10]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = 2515.266
Objectives[2]mission_Actors[11]positionY = -283.3168
Objectives[2]mission_Actors[11]positionZ = -58.72299
Objectives[2]mission_Actors[11]Heading = 274.9853
Objectives[2]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[11]Relationship_Group = Enemy1
Objectives[2]mission_Actors[11]AddBlip = True
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 300
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[11]AlwaysFight = True
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = PumpShotgun
Objectives[2]mission_Actors[11]Variation = Custom
Objectives[2]mission_Actors[11]Task = 1
Objectives[2]mission_Actors[11]Task_Guard_Range = 2
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = NONE
Objectives[2]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[11]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = 2514.575
Objectives[2]mission_Actors[12]positionY = -280.4569
Objectives[2]mission_Actors[12]positionZ = -64.72276
Objectives[2]mission_Actors[12]Heading = 74.82549
Objectives[2]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[12]Relationship_Group = Enemy1
Objectives[2]mission_Actors[12]AddBlip = True
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 200
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = APPistol
Objectives[2]mission_Actors[12]Variation = Custom
Objectives[2]mission_Actors[12]Task = 1
Objectives[2]mission_Actors[12]Task_Guard_Range = 1
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = NONE
Objectives[2]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[12]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 0
Objectives[2]mission_Actors[13]positionX = 2512.085
Objectives[2]mission_Actors[13]positionY = -280.5173
Objectives[2]mission_Actors[13]positionZ = -69.63644
Objectives[2]mission_Actors[13]Heading = 96.5466
Objectives[2]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[13]Relationship_Group = Enemy1
Objectives[2]mission_Actors[13]AddBlip = True
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 300
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = PumpShotgunMk2
Objectives[2]mission_Actors[13]Variation = Custom
Objectives[2]mission_Actors[13]Task = 1
Objectives[2]mission_Actors[13]Task_Guard_Range = 1
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = NONE
Objectives[2]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[13]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 0
Objectives[2]mission_Actors[14]positionX = 2503.483
Objectives[2]mission_Actors[14]positionY = -279.7931
Objectives[2]mission_Actors[14]positionZ = -70.70734
Objectives[2]mission_Actors[14]Heading = 249.9999
Objectives[2]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[14]Relationship_Group = Enemy1
Objectives[2]mission_Actors[14]AddBlip = True
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 200
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = SMG
Objectives[2]mission_Actors[14]Variation = Custom
Objectives[2]mission_Actors[14]Task = 1
Objectives[2]mission_Actors[14]Task_Guard_Range = 3
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = NONE
Objectives[2]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[14]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 0
Objectives[2]mission_Actors[15]positionX = 2478.057
Objectives[2]mission_Actors[15]positionY = -265.0586
Objectives[2]mission_Actors[15]positionZ = -70.66596
Objectives[2]mission_Actors[15]Heading = 240.0004
Objectives[2]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[15]Relationship_Group = Enemy1
Objectives[2]mission_Actors[15]AddBlip = True
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 200
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 30
Objectives[2]mission_Actors[15]Hearing_Range = 30
Objectives[2]mission_Actors[15]CombatMovement = Offensive
Objectives[2]mission_Actors[15]weapon = SMG
Objectives[2]mission_Actors[15]Variation = Custom
Objectives[2]mission_Actors[15]Task = 1
Objectives[2]mission_Actors[15]Task_Guard_Range = 2
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = NONE
Objectives[2]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[15]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[16]Survive_Number = 0
Objectives[2]mission_Actors[16]Failed_Text = 
Objectives[2]mission_Actors[16]Remove_After = 0
Objectives[2]mission_Actors[16]positionX = 2490.285
Objectives[2]mission_Actors[16]positionY = -258.6319
Objectives[2]mission_Actors[16]positionZ = -70.69424
Objectives[2]mission_Actors[16]Heading = 204.9999
Objectives[2]mission_Actors[16]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[16]Relationship_Group = Enemy1
Objectives[2]mission_Actors[16]AddBlip = True
Objectives[2]mission_Actors[16]ShowCone = False
Objectives[2]mission_Actors[16]Invincible = False
Objectives[2]mission_Actors[16]SetHealth = 200
Objectives[2]mission_Actors[16]DieFromHeadShot = True
Objectives[2]mission_Actors[16]CanExitVehicle = True
Objectives[2]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[16]AlwaysFight = True
Objectives[2]mission_Actors[16]Seeing_Range = 30
Objectives[2]mission_Actors[16]Hearing_Range = 30
Objectives[2]mission_Actors[16]CombatMovement = Offensive
Objectives[2]mission_Actors[16]weapon = SMG
Objectives[2]mission_Actors[16]Variation = Custom
Objectives[2]mission_Actors[16]Task = 1
Objectives[2]mission_Actors[16]Task_Guard_Range = 2
Objectives[2]mission_Actors[16]Task_Stay_In_Range = True
Objectives[2]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[16]Task_Scenario = NONE
Objectives[2]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[16]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[16]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[17]Survive_Number = 0
Objectives[2]mission_Actors[17]Failed_Text = 
Objectives[2]mission_Actors[17]Remove_After = 0
Objectives[2]mission_Actors[17]positionX = 2487.037
Objectives[2]mission_Actors[17]positionY = -273.7545
Objectives[2]mission_Actors[17]positionZ = -70.69424
Objectives[2]mission_Actors[17]Heading = 229.9999
Objectives[2]mission_Actors[17]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[17]Relationship_Group = Enemy1
Objectives[2]mission_Actors[17]AddBlip = True
Objectives[2]mission_Actors[17]ShowCone = False
Objectives[2]mission_Actors[17]Invincible = False
Objectives[2]mission_Actors[17]SetHealth = 200
Objectives[2]mission_Actors[17]DieFromHeadShot = True
Objectives[2]mission_Actors[17]CanExitVehicle = True
Objectives[2]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[17]AlwaysFight = True
Objectives[2]mission_Actors[17]Seeing_Range = 30
Objectives[2]mission_Actors[17]Hearing_Range = 30
Objectives[2]mission_Actors[17]CombatMovement = Offensive
Objectives[2]mission_Actors[17]weapon = SMG
Objectives[2]mission_Actors[17]Variation = Custom
Objectives[2]mission_Actors[17]Task = 1
Objectives[2]mission_Actors[17]Task_Guard_Range = 2
Objectives[2]mission_Actors[17]Task_Stay_In_Range = True
Objectives[2]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[17]Task_Scenario = NONE
Objectives[2]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[17]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[17]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[18]Survive_Number = 0
Objectives[2]mission_Actors[18]Failed_Text = 
Objectives[2]mission_Actors[18]Remove_After = 0
Objectives[2]mission_Actors[18]positionX = 2483.229
Objectives[2]mission_Actors[18]positionY = -280.8725
Objectives[2]mission_Actors[18]positionZ = -70.69424
Objectives[2]mission_Actors[18]Heading = 285
Objectives[2]mission_Actors[18]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[18]Relationship_Group = Enemy1
Objectives[2]mission_Actors[18]AddBlip = True
Objectives[2]mission_Actors[18]ShowCone = False
Objectives[2]mission_Actors[18]Invincible = False
Objectives[2]mission_Actors[18]SetHealth = 200
Objectives[2]mission_Actors[18]DieFromHeadShot = True
Objectives[2]mission_Actors[18]CanExitVehicle = True
Objectives[2]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[18]AlwaysFight = True
Objectives[2]mission_Actors[18]Seeing_Range = 30
Objectives[2]mission_Actors[18]Hearing_Range = 30
Objectives[2]mission_Actors[18]CombatMovement = Offensive
Objectives[2]mission_Actors[18]weapon = SMG
Objectives[2]mission_Actors[18]Variation = Custom
Objectives[2]mission_Actors[18]Task = 1
Objectives[2]mission_Actors[18]Task_Guard_Range = 3
Objectives[2]mission_Actors[18]Task_Stay_In_Range = True
Objectives[2]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[18]Task_Scenario = NONE
Objectives[2]mission_Actors[18]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[18]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[18]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[18]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[18]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[18]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[18]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[18]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[18]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[18]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[18]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[18]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[18]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[18]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[18]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[18]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[18]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[18]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[18]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[18]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[18]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[18]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[19]Survive_Number = 0
Objectives[2]mission_Actors[19]Failed_Text = 
Objectives[2]mission_Actors[19]Remove_After = 0
Objectives[2]mission_Actors[19]positionX = 2470.827
Objectives[2]mission_Actors[19]positionY = -270.5213
Objectives[2]mission_Actors[19]positionZ = -70.69421
Objectives[2]mission_Actors[19]Heading = 319.9999
Objectives[2]mission_Actors[19]String_Name = mp_f_freemode_01
Objectives[2]mission_Actors[19]Relationship_Group = Enemy1
Objectives[2]mission_Actors[19]AddBlip = True
Objectives[2]mission_Actors[19]ShowCone = False
Objectives[2]mission_Actors[19]Invincible = False
Objectives[2]mission_Actors[19]SetHealth = 200
Objectives[2]mission_Actors[19]DieFromHeadShot = True
Objectives[2]mission_Actors[19]CanExitVehicle = True
Objectives[2]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[19]AlwaysFight = True
Objectives[2]mission_Actors[19]Seeing_Range = 30
Objectives[2]mission_Actors[19]Hearing_Range = 30
Objectives[2]mission_Actors[19]CombatMovement = Offensive
Objectives[2]mission_Actors[19]weapon = AssaultSMG
Objectives[2]mission_Actors[19]Variation = Custom
Objectives[2]mission_Actors[19]Task = 1
Objectives[2]mission_Actors[19]Task_Guard_Range = 2
Objectives[2]mission_Actors[19]Task_Stay_In_Range = True
Objectives[2]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[19]Task_Scenario = NONE
Objectives[2]mission_Actors[19]COMPONENT_FACE_DRAWABLE = 21
Objectives[2]mission_Actors[19]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_HEAD_DRAWABLE = 183
Objectives[2]mission_Actors[19]COMPONENT_HEAD_TEXTURE = 15
Objectives[2]mission_Actors[19]COMPONENT_HAIR_DRAWABLE = 53
Objectives[2]mission_Actors[19]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_TORSO_DRAWABLE = 1
Objectives[2]mission_Actors[19]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_LEGS_DRAWABLE = 138
Objectives[2]mission_Actors[19]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[19]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_FEET_DRAWABLE = 11
Objectives[2]mission_Actors[19]COMPONENT_FEET_TEXTURE = 1
Objectives[2]mission_Actors[19]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[19]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[2]mission_Actors[19]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[19]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[19]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[19]COMPONENT_TORSO2_DRAWABLE = 376
Objectives[2]mission_Actors[19]COMPONENT_TORSO2_TEXTURE = 1
Objectives[2]mission_Actors[19]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[19]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[19]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[19]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[19]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[19]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 13
Objectives[2]mission_Pickup_Props[0]Model = PICKUP_MONEY_VARIABLE
Objectives[2]mission_Pickup_Props[0]Value = 4000
Objectives[2]mission_Pickup_Props[0]positionX = 2539.228
Objectives[2]mission_Pickup_Props[0]positionY = -278.2671
Objectives[2]mission_Pickup_Props[0]positionZ = -58.32299
Objectives[2]mission_Pickup_Props[0]rotationX = 0
Objectives[2]mission_Pickup_Props[0]rotationY = 0
Objectives[2]mission_Pickup_Props[0]rotationZ = -60
Objectives[2]mission_Pickup_Props[1]Model = PICKUP_MONEY_VARIABLE
Objectives[2]mission_Pickup_Props[1]Value = 4000
Objectives[2]mission_Pickup_Props[1]positionX = 2525.627
Objectives[2]mission_Pickup_Props[1]positionY = -255.2479
Objectives[2]mission_Pickup_Props[1]positionZ = -60.82304
Objectives[2]mission_Pickup_Props[1]rotationX = 0
Objectives[2]mission_Pickup_Props[1]rotationY = 0
Objectives[2]mission_Pickup_Props[1]rotationZ = 34.99998
Objectives[2]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_Pickup_Props[2]Value = 1000
Objectives[2]mission_Pickup_Props[2]positionX = 2526.574
Objectives[2]mission_Pickup_Props[2]positionY = -255.3481
Objectives[2]mission_Pickup_Props[2]positionZ = -60.82304
Objectives[2]mission_Pickup_Props[2]rotationX = 0
Objectives[2]mission_Pickup_Props[2]rotationY = 0
Objectives[2]mission_Pickup_Props[2]rotationZ = -40.00003
Objectives[2]mission_Pickup_Props[3]Model = PICKUP_MONEY_VARIABLE
Objectives[2]mission_Pickup_Props[3]Value = 4000
Objectives[2]mission_Pickup_Props[3]positionX = 2517.849
Objectives[2]mission_Pickup_Props[3]positionY = -263.3308
Objectives[2]mission_Pickup_Props[3]positionZ = -59.21139
Objectives[2]mission_Pickup_Props[3]rotationX = 0
Objectives[2]mission_Pickup_Props[3]rotationY = 0
Objectives[2]mission_Pickup_Props[3]rotationZ = 24.99999
Objectives[2]mission_Pickup_Props[4]Model = PICKUP_MONEY_VARIABLE
Objectives[2]mission_Pickup_Props[4]Value = 4000
Objectives[2]mission_Pickup_Props[4]positionX = 2536.496
Objectives[2]mission_Pickup_Props[4]positionY = -277.345
Objectives[2]mission_Pickup_Props[4]positionZ = -71.19425
Objectives[2]mission_Pickup_Props[4]rotationX = 0
Objectives[2]mission_Pickup_Props[4]rotationY = 0
Objectives[2]mission_Pickup_Props[4]rotationZ = 125
Objectives[2]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_Pickup_Props[5]Value = 1000
Objectives[2]mission_Pickup_Props[5]positionX = 2536.625
Objectives[2]mission_Pickup_Props[5]positionY = -278.5308
Objectives[2]mission_Pickup_Props[5]positionZ = -71.19425
Objectives[2]mission_Pickup_Props[5]rotationX = 0
Objectives[2]mission_Pickup_Props[5]rotationY = 0
Objectives[2]mission_Pickup_Props[5]rotationZ = 59.99998
Objectives[2]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[2]mission_Pickup_Props[6]Value = 1000
Objectives[2]mission_Pickup_Props[6]positionX = 2537.091
Objectives[2]mission_Pickup_Props[6]positionY = -274.7169
Objectives[2]mission_Pickup_Props[6]positionZ = -71.19425
Objectives[2]mission_Pickup_Props[6]rotationX = 0
Objectives[2]mission_Pickup_Props[6]rotationY = 0
Objectives[2]mission_Pickup_Props[6]rotationZ = 140
Objectives[2]mission_Pickup_Props[7]Model = PICKUP_WEAPON_RPG
Objectives[2]mission_Pickup_Props[7]Value = 2
Objectives[2]mission_Pickup_Props[7]positionX = 2536.532
Objectives[2]mission_Pickup_Props[7]positionY = -276.5488
Objectives[2]mission_Pickup_Props[7]positionZ = -71.19425
Objectives[2]mission_Pickup_Props[7]rotationX = 0
Objectives[2]mission_Pickup_Props[7]rotationY = 0
Objectives[2]mission_Pickup_Props[7]rotationZ = -135
Objectives[2]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_Pickup_Props[8]Value = 300
Objectives[2]mission_Pickup_Props[8]positionX = 2487.286
Objectives[2]mission_Pickup_Props[8]positionY = -288.203
Objectives[2]mission_Pickup_Props[8]positionZ = -71.19424
Objectives[2]mission_Pickup_Props[8]rotationX = 0
Objectives[2]mission_Pickup_Props[8]rotationY = 0
Objectives[2]mission_Pickup_Props[8]rotationZ = 125
Objectives[2]mission_Pickup_Props[9]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[2]mission_Pickup_Props[9]Value = 18
Objectives[2]mission_Pickup_Props[9]positionX = 2488
Objectives[2]mission_Pickup_Props[9]positionY = -253.8301
Objectives[2]mission_Pickup_Props[9]positionZ = -71.19424
Objectives[2]mission_Pickup_Props[9]rotationX = 0
Objectives[2]mission_Pickup_Props[9]rotationY = 0
Objectives[2]mission_Pickup_Props[9]rotationZ = -65.00001
Objectives[2]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[2]mission_Pickup_Props[10]Value = 300
Objectives[2]mission_Pickup_Props[10]positionX = 2544.564
Objectives[2]mission_Pickup_Props[10]positionY = -253.7686
Objectives[2]mission_Pickup_Props[10]positionZ = -60.87358
Objectives[2]mission_Pickup_Props[10]rotationX = 0
Objectives[2]mission_Pickup_Props[10]rotationY = 0
Objectives[2]mission_Pickup_Props[10]rotationZ = -155.0001
Objectives[2]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_Pickup_Props[11]Value = 300
Objectives[2]mission_Pickup_Props[11]positionX = 2545.805
Objectives[2]mission_Pickup_Props[11]positionY = -253.7121
Objectives[2]mission_Pickup_Props[11]positionZ = -60.87359
Objectives[2]mission_Pickup_Props[11]rotationX = 0
Objectives[2]mission_Pickup_Props[11]rotationY = 0
Objectives[2]mission_Pickup_Props[11]rotationZ = 144.9999
Objectives[2]mission_Pickup_Props[12]Model = PICKUP_WEAPON_COMBATMG
Objectives[2]mission_Pickup_Props[12]Value = 1
Objectives[2]mission_Pickup_Props[12]positionX = -357.7012
Objectives[2]mission_Pickup_Props[12]positionY = -234.3624
Objectives[2]mission_Pickup_Props[12]positionZ = 36.76337
Objectives[2]mission_Pickup_Props[12]rotationX = 0
Objectives[2]mission_Pickup_Props[12]rotationY = 0
Objectives[2]mission_Pickup_Props[12]rotationZ = 104.9999
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Hack_Objective
Objectives[3]Text = Get down on the Bottom Floor and hack the Vault Doors open!
Objectives[3]positionX = 2469.868
Objectives[3]positionY = -269.6413
Objectives[3]positionZ = -70.89194
Objectives[3]Hack_Anim = Laptop on desk
Objectives[3]Hack_Both = True
Objectives[3]Hack_Prop_PositionX = 2469.83
Objectives[3]Hack_Prop_PositionY = -269.4747
Objectives[3]Hack_Prop_PositionZ = -70.89194
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Get into the Vault!
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 2464.848
Objectives[4]positionY = -279.3549
Objectives[4]positionZ = -71.69418
Objectives[4]Heading = 805
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = 2493.383
Objectives[5]positionY = -238.5094
Objectives[5]positionZ = -71.7421
Objectives[5]ObjectiveRotation = 990
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Collect all the Cash!
Objectives[6]CollectPickupsAddBlips = True
Objectives[6]FaildText = 
Objectives[6]Type = Collect_Pickup
Objectives[6]positionX = 2518.71
Objectives[6]positionY = -237.7466
Objectives[6]positionZ = -71.73713
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Leave the Vault!
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 2493.014
Objectives[7]positionY = -238.5241
Objectives[7]positionZ = -71.75476
Objectives[7]Heading = 1165
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1.5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Teleport_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2465.188
Objectives[8]positionY = -279.1636
Objectives[8]positionZ = -71.69418
Objectives[8]ObjectiveRotation = 1345
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Escape the Casino back the way you came in, through the Staff Lobby!
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 2549.603
Objectives[9]positionY = -269.1917
Objectives[9]positionZ = -59.73549
Objectives[9]Heading = 1345
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 12
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 2490.122
Objectives[9]mission_Actors[0]positionY = -270.8902
Objectives[9]mission_Actors[0]positionZ = -70.69423
Objectives[9]mission_Actors[0]Heading = 144.9868
Objectives[9]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 400
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = CombatMG
Objectives[9]mission_Actors[0]Variation = Custom
Objectives[9]mission_Actors[0]Task = 1
Objectives[9]mission_Actors[0]Task_Guard_Range = 2
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[0]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 2503.446
Objectives[9]mission_Actors[1]positionY = -279.1016
Objectives[9]mission_Actors[1]positionZ = -70.70712
Objectives[9]mission_Actors[1]Heading = 89.98684
Objectives[9]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 400
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = CombatMG
Objectives[9]mission_Actors[1]Variation = Custom
Objectives[9]mission_Actors[1]Task = 1
Objectives[9]mission_Actors[1]Task_Guard_Range = 2
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[1]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = 2521.946
Objectives[9]mission_Actors[2]positionY = -278.4157
Objectives[9]mission_Actors[2]positionZ = -58.72299
Objectives[9]mission_Actors[2]Heading = 159.9869
Objectives[9]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = True
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 400
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = CombatMG
Objectives[9]mission_Actors[2]Variation = Custom
Objectives[9]mission_Actors[2]Task = 1
Objectives[9]mission_Actors[2]Task_Guard_Range = 2
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[2]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = 2533.696
Objectives[9]mission_Actors[3]positionY = -281.767
Objectives[9]mission_Actors[3]positionZ = -58.72299
Objectives[9]mission_Actors[3]Heading = 64.98683
Objectives[9]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = True
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 400
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = CombatMG
Objectives[9]mission_Actors[3]Variation = Custom
Objectives[9]mission_Actors[3]Task = 1
Objectives[9]mission_Actors[3]Task_Guard_Range = 2
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[3]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = 2522.833
Objectives[9]mission_Actors[4]positionY = -269.2814
Objectives[9]mission_Actors[4]positionZ = -58.72299
Objectives[9]mission_Actors[4]Heading = 249.9867
Objectives[9]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = True
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 400
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = CombatMG
Objectives[9]mission_Actors[4]Variation = Custom
Objectives[9]mission_Actors[4]Task = 1
Objectives[9]mission_Actors[4]Task_Guard_Range = 2
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[4]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = 2542.465
Objectives[9]mission_Actors[5]positionY = -279.0012
Objectives[9]mission_Actors[5]positionZ = -58.72299
Objectives[9]mission_Actors[5]Heading = 139.988
Objectives[9]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = True
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 400
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = CombatMG
Objectives[9]mission_Actors[5]Variation = Custom
Objectives[9]mission_Actors[5]Task = 1
Objectives[9]mission_Actors[5]Task_Guard_Range = 2
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[5]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = 2530.15
Objectives[9]mission_Actors[6]positionY = -291.6083
Objectives[9]mission_Actors[6]positionZ = -58.72299
Objectives[9]mission_Actors[6]Heading = 89.98788
Objectives[9]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = True
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 400
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = CombatMG
Objectives[9]mission_Actors[6]Variation = Custom
Objectives[9]mission_Actors[6]Task = 1
Objectives[9]mission_Actors[6]Task_Guard_Range = 2
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[6]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = 2503.99
Objectives[9]mission_Actors[7]positionY = -278.0475
Objectives[9]mission_Actors[7]positionZ = -58.72299
Objectives[9]mission_Actors[7]Heading = 189.9878
Objectives[9]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = True
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 400
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = CombatMG
Objectives[9]mission_Actors[7]Variation = Custom
Objectives[9]mission_Actors[7]Task = 1
Objectives[9]mission_Actors[7]Task_Guard_Range = 2
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[7]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = 2540.865
Objectives[9]mission_Actors[8]positionY = -300.6595
Objectives[9]mission_Actors[8]positionZ = -58.72299
Objectives[9]mission_Actors[8]Heading = 359.9878
Objectives[9]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = True
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 400
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = CombatMG
Objectives[9]mission_Actors[8]Variation = Custom
Objectives[9]mission_Actors[8]Task = 1
Objectives[9]mission_Actors[8]Task_Guard_Range = 3
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[8]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = 2537.798
Objectives[9]mission_Actors[9]positionY = -273.6389
Objectives[9]mission_Actors[9]positionZ = -58.72299
Objectives[9]mission_Actors[9]Heading = 279.9879
Objectives[9]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[9]Relationship_Group = Enemy1
Objectives[9]mission_Actors[9]AddBlip = True
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 400
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 30
Objectives[9]mission_Actors[9]Hearing_Range = 30
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = CombatMG
Objectives[9]mission_Actors[9]Variation = Custom
Objectives[9]mission_Actors[9]Task = 1
Objectives[9]mission_Actors[9]Task_Guard_Range = 1
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[9]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 0
Objectives[9]mission_Actors[10]positionX = 2548.45
Objectives[9]mission_Actors[10]positionY = -271.9722
Objectives[9]mission_Actors[10]positionZ = -58.73273
Objectives[9]mission_Actors[10]Heading = 164.3999
Objectives[9]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[10]Relationship_Group = Enemy1
Objectives[9]mission_Actors[10]AddBlip = True
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincible = False
Objectives[9]mission_Actors[10]SetHealth = 400
Objectives[9]mission_Actors[10]DieFromHeadShot = True
Objectives[9]mission_Actors[10]CanExitVehicle = True
Objectives[9]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[10]AlwaysFight = True
Objectives[9]mission_Actors[10]Seeing_Range = 30
Objectives[9]mission_Actors[10]Hearing_Range = 30
Objectives[9]mission_Actors[10]CombatMovement = Offensive
Objectives[9]mission_Actors[10]weapon = MilitaryRifle
Objectives[9]mission_Actors[10]Variation = Custom
Objectives[9]mission_Actors[10]Task = 1
Objectives[9]mission_Actors[10]Task_Guard_Range = 1
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[10]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Actors[11]Survive_Number = 0
Objectives[9]mission_Actors[11]Failed_Text = 
Objectives[9]mission_Actors[11]Remove_After = 0
Objectives[9]mission_Actors[11]positionX = 2547.26
Objectives[9]mission_Actors[11]positionY = -271.1105
Objectives[9]mission_Actors[11]positionZ = -58.73257
Objectives[9]mission_Actors[11]Heading = 177.0854
Objectives[9]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[9]mission_Actors[11]Relationship_Group = Enemy1
Objectives[9]mission_Actors[11]AddBlip = True
Objectives[9]mission_Actors[11]ShowCone = False
Objectives[9]mission_Actors[11]Invincible = False
Objectives[9]mission_Actors[11]SetHealth = 400
Objectives[9]mission_Actors[11]DieFromHeadShot = True
Objectives[9]mission_Actors[11]CanExitVehicle = True
Objectives[9]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[11]AlwaysFight = True
Objectives[9]mission_Actors[11]Seeing_Range = 30
Objectives[9]mission_Actors[11]Hearing_Range = 30
Objectives[9]mission_Actors[11]CombatMovement = Offensive
Objectives[9]mission_Actors[11]weapon = CombatShotgun
Objectives[9]mission_Actors[11]Variation = Custom
Objectives[9]mission_Actors[11]Task = 1
Objectives[9]mission_Actors[11]Task_Guard_Range = 1
Objectives[9]mission_Actors[11]Task_Stay_In_Range = True
Objectives[9]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[11]Task_Scenario = NONE
Objectives[9]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 21
Objectives[9]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 183
Objectives[9]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 9
Objectives[9]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 53
Objectives[9]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 1
Objectives[9]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 134
Objectives[9]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 12
Objectives[9]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 11
Objectives[9]mission_Actors[11]COMPONENT_FEET_TEXTURE = 3
Objectives[9]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[9]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[9]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[9]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[9]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 24
Objectives[9]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[9]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[9]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[9]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[9]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[9]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[9]mission_Vehicles = 7
Objectives[9]mission_Vehicles[0]positionX = 1274.483
Objectives[9]mission_Vehicles[0]positionY = 301.3568
Objectives[9]mission_Vehicles[0]positionZ = 81.29662
Objectives[9]mission_Vehicles[0]Heading = 147.8298
Objectives[9]mission_Vehicles[0]Name = Cheetah
Objectives[9]mission_Vehicles[0]Model = cheetah
Objectives[9]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[9]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 0
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = False
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 0
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[1]positionX = 925.0306
Objectives[9]mission_Vehicles[1]positionY = -46.01562
Objectives[9]mission_Vehicles[1]positionZ = 78.11299
Objectives[9]mission_Vehicles[1]Heading = 234.4006
Objectives[9]mission_Vehicles[1]Name = Bati 801
Objectives[9]mission_Vehicles[1]Model = bati
Objectives[9]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[9]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[9]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[1]HasPearlescent = False
Objectives[9]mission_Vehicles[1]Livery = 0
Objectives[9]mission_Vehicles[1]DirtLevel = 0
Objectives[9]mission_Vehicles[1]LockedForPlayer = False
Objectives[9]mission_Vehicles[1]Locked = False
Objectives[9]mission_Vehicles[1]Alarm = False
Objectives[9]mission_Vehicles[1]HotWired = False
Objectives[9]mission_Vehicles[1]Invincible = False
Objectives[9]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[1]Remove_After = 0
Objectives[9]mission_Vehicles[1]Survive_Number = 0
Objectives[9]mission_Vehicles[1]Failed_Text = 
Objectives[9]mission_Vehicles[2]positionX = 813.4326
Objectives[9]mission_Vehicles[2]positionY = -274.7285
Objectives[9]mission_Vehicles[2]positionZ = 65.67958
Objectives[9]mission_Vehicles[2]Heading = 5.096591
Objectives[9]mission_Vehicles[2]Name = Weaponized Tampa
Objectives[9]mission_Vehicles[2]Model = tampa3
Objectives[9]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[9]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[9]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[2]HasPearlescent = False
Objectives[9]mission_Vehicles[2]Livery = -1
Objectives[9]mission_Vehicles[2]DirtLevel = 0
Objectives[9]mission_Vehicles[2]LockedForPlayer = False
Objectives[9]mission_Vehicles[2]Locked = False
Objectives[9]mission_Vehicles[2]Alarm = False
Objectives[9]mission_Vehicles[2]HotWired = False
Objectives[9]mission_Vehicles[2]Invincible = True
Objectives[9]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[2]Remove_After = 0
Objectives[9]mission_Vehicles[2]Survive_Number = 0
Objectives[9]mission_Vehicles[2]Failed_Text = 
Objectives[9]mission_Vehicles[3]positionX = 602.2424
Objectives[9]mission_Vehicles[3]positionY = 114.3402
Objectives[9]mission_Vehicles[3]positionZ = 92.37249
Objectives[9]mission_Vehicles[3]Heading = 245.0075
Objectives[9]mission_Vehicles[3]Name = Deluxo
Objectives[9]mission_Vehicles[3]Model = deluxo
Objectives[9]mission_Vehicles[3]PrimaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[3]SecondaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[3]HasPearlescent = False
Objectives[9]mission_Vehicles[3]Livery = 0
Objectives[9]mission_Vehicles[3]DirtLevel = 0
Objectives[9]mission_Vehicles[3]LockedForPlayer = False
Objectives[9]mission_Vehicles[3]Locked = False
Objectives[9]mission_Vehicles[3]Alarm = False
Objectives[9]mission_Vehicles[3]HotWired = False
Objectives[9]mission_Vehicles[3]Invincible = True
Objectives[9]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[3]Remove_After = 0
Objectives[9]mission_Vehicles[3]Survive_Number = 0
Objectives[9]mission_Vehicles[3]Failed_Text = 
Objectives[9]mission_Vehicles[4]positionX = 604.1712
Objectives[9]mission_Vehicles[4]positionY = 118.3074
Objectives[9]mission_Vehicles[4]positionZ = 92.15549
Objectives[9]mission_Vehicles[4]Heading = 250.0002
Objectives[9]mission_Vehicles[4]Name = Stromberg
Objectives[9]mission_Vehicles[4]Model = stromberg
Objectives[9]mission_Vehicles[4]PrimaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[4]SecondaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[4]HasPearlescent = False
Objectives[9]mission_Vehicles[4]Livery = 0
Objectives[9]mission_Vehicles[4]DirtLevel = 0
Objectives[9]mission_Vehicles[4]LockedForPlayer = False
Objectives[9]mission_Vehicles[4]Locked = False
Objectives[9]mission_Vehicles[4]Alarm = False
Objectives[9]mission_Vehicles[4]HotWired = False
Objectives[9]mission_Vehicles[4]Invincible = True
Objectives[9]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[4]Remove_After = 0
Objectives[9]mission_Vehicles[4]Survive_Number = 0
Objectives[9]mission_Vehicles[4]Failed_Text = 
Objectives[9]mission_Vehicles[5]positionX = 1141.298
Objectives[9]mission_Vehicles[5]positionY = -309.1344
Objectives[9]mission_Vehicles[5]positionZ = 68.84068
Objectives[9]mission_Vehicles[5]Heading = 4.734608
Objectives[9]mission_Vehicles[5]Name = Thruster
Objectives[9]mission_Vehicles[5]Model = thruster
Objectives[9]mission_Vehicles[5]PrimaryColor = MetallicClassicGold
Objectives[9]mission_Vehicles[5]SecondaryColor = MetallicClassicGold
Objectives[9]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[5]HasPearlescent = False
Objectives[9]mission_Vehicles[5]Livery = -1
Objectives[9]mission_Vehicles[5]DirtLevel = 0
Objectives[9]mission_Vehicles[5]LockedForPlayer = False
Objectives[9]mission_Vehicles[5]Locked = False
Objectives[9]mission_Vehicles[5]Alarm = False
Objectives[9]mission_Vehicles[5]HotWired = False
Objectives[9]mission_Vehicles[5]Invincible = True
Objectives[9]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[5]Remove_After = 0
Objectives[9]mission_Vehicles[5]Survive_Number = 0
Objectives[9]mission_Vehicles[5]Failed_Text = 
Objectives[9]mission_Vehicles[6]positionX = 919.6944
Objectives[9]mission_Vehicles[6]positionY = 463.3345
Objectives[9]mission_Vehicles[6]positionZ = 120.7118
Objectives[9]mission_Vehicles[6]Heading = 349.7421
Objectives[9]mission_Vehicles[6]Name = Insurgent Pick-Up
Objectives[9]mission_Vehicles[6]Model = insurgent
Objectives[9]mission_Vehicles[6]PrimaryColor = MetallicCream
Objectives[9]mission_Vehicles[6]SecondaryColor = MetallicCream
Objectives[9]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[6]HasPearlescent = False
Objectives[9]mission_Vehicles[6]Livery = 0
Objectives[9]mission_Vehicles[6]DirtLevel = 0
Objectives[9]mission_Vehicles[6]LockedForPlayer = False
Objectives[9]mission_Vehicles[6]Locked = False
Objectives[9]mission_Vehicles[6]Alarm = False
Objectives[9]mission_Vehicles[6]HotWired = False
Objectives[9]mission_Vehicles[6]Invincible = False
Objectives[9]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[6]Remove_After = 0
Objectives[9]mission_Vehicles[6]Survive_Number = 0
Objectives[9]mission_Vehicles[6]Failed_Text = 
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 978.7501
Objectives[10]positionY = 18.54288
Objectives[10]positionZ = 79.99024
Objectives[10]ObjectiveRotation = 1320
Objectives[10]mission_ActorsCount = 6
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 1139.424
Objectives[10]mission_Actors[0]positionY = -307.9684
Objectives[10]mission_Actors[0]positionZ = 68.96571
Objectives[10]mission_Actors[0]Heading = 355.0001
Objectives[10]mission_Actors[0]String_Name = ig_avon
Objectives[10]mission_Actors[0]Relationship_Group = Friend
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = True
Objectives[10]mission_Actors[0]SetHealth = 5000
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Widowmaker
Objectives[10]mission_Actors[0]Variation = Default
Objectives[10]mission_Actors[0]Task = 1
Objectives[10]mission_Actors[0]Task_Guard_Range = 1
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 816.799
Objectives[10]mission_Actors[1]positionY = -273.9217
Objectives[10]mission_Actors[1]positionZ = 66.21841
Objectives[10]mission_Actors[1]Heading = 325.0034
Objectives[10]mission_Actors[1]String_Name = s_m_y_devinsec_01
Objectives[10]mission_Actors[1]Relationship_Group = Friend
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = True
Objectives[10]mission_Actors[1]SetHealth = 5000
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = AdvancedRifle
Objectives[10]mission_Actors[1]Variation = Default
Objectives[10]mission_Actors[1]Task = 1
Objectives[10]mission_Actors[1]Task_Guard_Range = 1
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 606.6315
Objectives[10]mission_Actors[2]positionY = 114.1817
Objectives[10]mission_Actors[2]positionZ = 92.8951
Objectives[10]mission_Actors[2]Heading = 194.9999
Objectives[10]mission_Actors[2]String_Name = ig_lestercrest
Objectives[10]mission_Actors[2]Relationship_Group = Friend
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = True
Objectives[10]mission_Actors[2]SetHealth = 5000
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = HeavySniperMk2
Objectives[10]mission_Actors[2]Variation = Custom
Objectives[10]mission_Actors[2]Task = 1
Objectives[10]mission_Actors[2]Task_Guard_Range = 1
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[10]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[10]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[10]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[10]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 1274.294
Objectives[10]mission_Actors[3]positionY = 297.1606
Objectives[10]mission_Actors[3]positionZ = 81.99091
Objectives[10]mission_Actors[3]Heading = 135
Objectives[10]mission_Actors[3]String_Name = player_one
Objectives[10]mission_Actors[3]Relationship_Group = Friend
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = True
Objectives[10]mission_Actors[3]SetHealth = 4000
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[3]Variation = Custom
Objectives[10]mission_Actors[3]Task = 1
Objectives[10]mission_Actors[3]Task_Guard_Range = 1
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 17
Objectives[10]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 1
Objectives[10]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 20
Objectives[10]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 4
Objectives[10]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 4
Objectives[10]mission_Actors[3]COMPONENT_FEET_TEXTURE = 1
Objectives[10]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[10]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[4]SpawnInVehicle = True
Objectives[10]mission_Actors[4]SeatIndex = 7
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 919.6944
Objectives[10]mission_Actors[4]positionY = 463.3345
Objectives[10]mission_Actors[4]positionZ = 120.7118
Objectives[10]mission_Actors[4]Heading = 349.7421
Objectives[10]mission_Actors[4]String_Name = player_two
Objectives[10]mission_Actors[4]Relationship_Group = Friend
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = True
Objectives[10]mission_Actors[4]SetHealth = 5000
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = False
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = 0
Objectives[10]mission_Actors[4]Variation = Custom
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 21
Objectives[10]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 1
Objectives[10]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 17
Objectives[10]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 2
Objectives[10]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 1
Objectives[10]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[10]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[10]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[10]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = 924.9599
Objectives[10]mission_Actors[5]positionY = -48.45016
Objectives[10]mission_Actors[5]positionZ = 78.76408
Objectives[10]mission_Actors[5]Heading = 294.9999
Objectives[10]mission_Actors[5]String_Name = ig_talina
Objectives[10]mission_Actors[5]Relationship_Group = Friend
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = True
Objectives[10]mission_Actors[5]SetHealth = 5000
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = SpecialCarbine
Objectives[10]mission_Actors[5]Variation = Default
Objectives[10]mission_Actors[5]Task = 1
Objectives[10]mission_Actors[5]Task_Guard_Range = 1
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = 1295.172
Objectives[10]mission_Vehicles[0]positionY = -3329.974
Objectives[10]mission_Vehicles[0]positionZ = 5.089464
Objectives[10]mission_Vehicles[0]Heading = 91.82242
Objectives[10]mission_Vehicles[0]Name = Casco
Objectives[10]mission_Vehicles[0]Model = casco
Objectives[10]mission_Vehicles[0]PrimaryColor = UtilRed
Objectives[10]mission_Vehicles[0]SecondaryColor = UtilRed
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = True
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Getaway Car locations are marked on the map, leave the area!
Objectives[11]Type = Leave_Area
Objectives[11]positionX = 980.399
Objectives[11]positionY = 18.31409
Objectives[11]positionZ = 79.99025
Objectives[11]Leave_Area_Distance = 25
Objectives[11]Leave_Area_Use_Objective_Position = True
Objectives[11]mission_ActorsCount = 3
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 991.8053
Objectives[11]mission_Actors[0]positionY = 33.68563
Objectives[11]mission_Actors[0]positionZ = 80.99024
Objectives[11]mission_Actors[0]Heading = 144.9893
Objectives[11]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 500
Objectives[11]mission_Actors[0]DieFromHeadShot = False
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Knife
Objectives[11]mission_Actors[0]Variation = Custom
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[11]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 183
Objectives[11]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 9
Objectives[11]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 53
Objectives[11]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[11]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 134
Objectives[11]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 12
Objectives[11]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 11
Objectives[11]mission_Actors[0]COMPONENT_FEET_TEXTURE = 3
Objectives[11]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 24
Objectives[11]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = 973.3586
Objectives[11]mission_Actors[1]positionY = 1.099915
Objectives[11]mission_Actors[1]positionZ = 81.04101
Objectives[11]mission_Actors[1]Heading = 334.9902
Objectives[11]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 500
Objectives[11]mission_Actors[1]DieFromHeadShot = False
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = Knife
Objectives[11]mission_Actors[1]Variation = Custom
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[11]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 183
Objectives[11]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 9
Objectives[11]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 53
Objectives[11]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[11]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 134
Objectives[11]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 12
Objectives[11]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 11
Objectives[11]mission_Actors[1]COMPONENT_FEET_TEXTURE = 3
Objectives[11]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[11]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[11]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 24
Objectives[11]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = 980.7635
Objectives[11]mission_Actors[2]positionY = -0.4465379
Objectives[11]mission_Actors[2]positionZ = 80.9902
Objectives[11]mission_Actors[2]Heading = 9.990228
Objectives[11]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 500
Objectives[11]mission_Actors[2]DieFromHeadShot = False
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = Knife
Objectives[11]mission_Actors[2]Variation = Custom
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[11]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 183
Objectives[11]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 9
Objectives[11]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 53
Objectives[11]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[11]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 134
Objectives[11]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 12
Objectives[11]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 11
Objectives[11]mission_Actors[2]COMPONENT_FEET_TEXTURE = 3
Objectives[11]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[11]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 192
Objectives[11]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 24
Objectives[11]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[11]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[11]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = 997.5085
Objectives[12]positionY = 41.44865
Objectives[12]positionZ = 79.99021
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = 5
Objectives[12]MissionSettings_SetWantedLevelNow = 5
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = False
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[12]mission_ActorsCount = 1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 1295.477
Objectives[12]mission_Actors[0]positionY = -3327.771
Objectives[12]mission_Actors[0]positionZ = 5.905764
Objectives[12]mission_Actors[0]Heading = 60.3419
Objectives[12]mission_Actors[0]String_Name = ig_agatha
Objectives[12]mission_Actors[0]Relationship_Group = Friend
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 4000
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Stationary
Objectives[12]mission_Actors[0]weapon = 966099553
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 3
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Deliver the Cash to the Buyer!
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 0
Objectives[13]positionX = 1294.667
Objectives[13]positionY = -3324.797
Objectives[13]positionZ = 4.894109
Objectives[13]Heading = 1890
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1.5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = True
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Collect your Cut.
Objectives[14]CollectPickupsAddBlips = True
Objectives[14]FaildText = 
Objectives[14]Type = Collect_Pickup
Objectives[14]positionX = 1293.135
Objectives[14]positionY = -3328.798
Objectives[14]positionZ = 4.905163
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 1
Objectives[14]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[14]mission_Pickup_Props[0]Value = 350000
Objectives[14]mission_Pickup_Props[0]positionX = 1296.608
Objectives[14]mission_Pickup_Props[0]positionY = -3326.08
Objectives[14]mission_Pickup_Props[0]positionZ = 5.406316
Objectives[14]mission_Pickup_Props[0]rotationX = 0
Objectives[14]mission_Pickup_Props[0]rotationY = 0
Objectives[14]mission_Pickup_Props[0]rotationZ = -120
Objectives[14]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[14]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 14
Objectives[14]ObjectiveMessages = 0

